Disney’s “Baymax Dreams” Season Two Launches August 3 with Advances in Production

As a part of the “Big Hero 6 The Series” takeover on Disney XD, Disney Television Animation and Direct to Consumer & International Technology groups launch season two of “Baymax Dreams” shorts with new capabilities

• Artist-friendly tooling for visual effects, lighting and shading as well as humanoid animation create premium quality for real-time shorts

As a part of a “Big Hero 6 The Series” takeover on Disney XD, Disney Television Animation (DTVA) will launch its first episode of season two of “Baymax Dreams” on August 3 (8:38 p.m. ET/PT). Baymax Dreams premiered in 2018 – a series of three shorts based on the Emmy Award-nominated television series, “Big Hero 6 The Series.”

The multiplatform real-time animation team of artists and technicians at TVA consists of artists and technicians with backgrounds in film, television, virtual reality, and interactive content. To create Baymax Dreams, they’ve used innovative workflows and game engines to allow for faster iteration and rendering, streamlined content re-use, and interactive experiences.

“Our group focuses on developing workflows and pipelines that adapt evolving content creations tools and techniques from other mediums, and integrates them into short-form and episodic content that meets Disney Television Animation’s quality bar,” says Andy Wood, Producer, Disney Television Animation.

The first season of Baymax capitalized on real-time rendering technology functionality, employing non-linear workflows and tools frequently used in the gaming industry, all supported by Unity Technologies and Disney’s Direct to Consumer & International Technology (DTCI) group. Since 2018, many of these capabilities have been advanced further and brought in-house by Disney’s DTCI and TVA, while continuing to partner with Unity has allowed sustained speed and creative freedom so Disney’s teams can pursue innovative ways for fans to engage with content.

Season two of Baymax Dreams brings those innovations and enhancements to life. Highlights include new and innovative capabilities in visual effects, lighting and shading. The result is that this season’s shorts exhibit premium quality, despite being produced – in a fraction of the time – using the game engine.

“We’ve said from the start of our little experiment, technical innovation is the core goal, but we’re not going to inspire lasting evolution unless the creative quality captures imaginations” shares Gino Guzzardo, Executive Director, Multiplatform Content, Disney Television Animation. “That cross-section of creativity and technology is in the history we’ve inherited as modern Disney storytellers, so we’re constantly pushing ourselves to carry that tradition forward on the Multiplatform Content team at Disney Television Animation.”

Kaki Navarre, DTCI’s Director of Content Technology added “At DTCI Technology, developing innovative capabilities and partnering with our colleagues across the company, like this instance with Disney Television Animation is a top opportunity. Real-time engines are revolutionizing what is possible at the intersection of content creation and development. The adoption of this forward-looking workflow opens a new frontier of production technology and lays the foundation for future innovation around viewing experiences on our digital platforms.”

Using Unity’s VFX Graph & Shader Graph, TVA’s artists were able achieve creative results in a user interface that would previously have only been possible using code. The screen on Baymax’s stomach, the firepit, even the detail of the weather of the sky are all more detailed and life like – contributing to a more dynamic and engaging viewer experience. Using Unity’s High Definition Lighting Pipeline (HDRP), light layers and light flags allowed artists to make refined light-directing decisions, elevating the traditional ‘physically-based’ lighting approach typical in games. With all these high-detail assets, developing a pipeline to efficiently ingest and validate them was enormously important. Tools that DTCI Technology developed gave the creative team at TVA an intuitive interface that significantly streamlined the handoff between digital content creation tools and the game engine while seamlessly linking to existing production tracking tools.

Season two of Baymax Dreams also introduces human characters for the first time. The DTVA and DTCI teams used humanoid animation – achieving the benefits of top-quality animation combined with a real-time feed-back loop. DTCI Technology also created a number of artist-friendly tools to help speed up this creative process, enabling Disney artists to efficiently export sequences of animation from the game engine along with entire editorial decision lists that could be read and edited in traditional editing tools. Leveraging the game engine and the real-time feedback loop, the standard challenges accomplishing precise character animation can be mitigated faster, speeding up the entire production process without compromising quality.

The first episode of Baymax Dreams can be seen tonight on DisneyXD and will be available on youtube on Saturday, August 8.

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About Disney Television Animation:

Disney Television Animation (DTVA), an animation studio established in November 1984, is an industry leader in the creation of animated television product for preschoolers, kids and tweens. The studio brings programming and production expertise together under the same leadership as Disney Channels Worldwide.

About Direct to Consumer & International:

Disney’s Direct-to-Consumer & International (DTCI) segment includes DTCI Technology, which creates products, platforms, and innovations for the segment and Company by building scalable systems and products to empower our businesses and engage consumers.

With global scale and deep technological expertise, they enable enterprise-wide consumer technology and data capability to deliver on the promise of more direct consumer relationships, personalized product experiences, and more active engagement with content and advertising. The team is responsible for the worldwide linear and digital media distribution; design, development and engineering of consumer-facing digital products; Company-wide data platforms; global advertising platforms and technologies; information security; and broadcast engineering and operations outside of the U.S.

About Unity Technologies:

Unity is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The company’s 1,400+ person research and development team keeps Unity at the forefront of development by working alongside partners to ensure optimized support for the latest releases and platforms. Apps developed by Unity creators were downloaded more than three billion times per month in 2019 on more than two billion unique devices. For more information, please visit www.unity.com.

For more information, visit www.unity3d.com and to see the latest games and experiences created in Unity, go to https://unity.com/madewith.


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