DAPs Magic Disney News – PRESS RELEASE
BURBANK, Calif. — (September 13, 2012) – Disney Interactive today announced that the highly-anticipated “Disney Epic Mickey 2: The Power of Two” video game will be available for Nintendo’s Wii U™ system this holiday season. Wii U players will experience their adventure through Wasteland, an alternate world filled with more than 80 years of forgotten Disney characters and theme park attractions, in HD graphics and enjoy enhanced game features.
“It’s exciting to bring Nintendo fans ‘Disney Epic Mickey 2: The Power of Two’ on Nintendo’s revolutionary new game system,” said Bill Roper, vice president and general manager of production, Disney Interactive. “The technological advances of the Wii U system have allowed us to enhance player direction and provide our fans with an immersive as well as unique gaming experience.”
The “Disney Epic Mickey 2: The Power of Two” video game returns Mickey Mouse and Oswald the Lucky Rabbit to Wasteland, an alternate world filled with more than 80 years of forgotten Disney characters and theme park attractions. But for the first time, Mickey and Oswald will join forces as true partners – Mickey with the magical paint brush that allows him to wield paint and thinner, and Oswald with a powerful remote control that allows him to command electricity. This new co-op play further enhances the idea that “PlayStyle Matters” – a unique approach to gameplay pioneered by Warren Spector where players tackle challenges the way they want to in order to explore a variety of possibilities and storylines, but always with consequences for their chosen actions.
Using the Wii U™ GamePad, players will see a fully detailed, real-time map of Wasteland with waypoints and markers to help guide them through the game and complete the different quests and side-quests. Players will also be able to use the GamePad to access sketches and activate the sketches to use in-game for a more immersive experience.
“Disney Epic Mickey 2: The Power of Two” for the Wii™ system from Nintendo is being developed by Junction Point, the Xbox 360® video game and entertainment system from Microsoft, and the PlayStation®3 computer entertainment system is being developed by Blitz Games Studios and Nintendo’s Wii U version is being developed by Heavy Iron. Supporting the latest technology, the game will also feature full support for the PlayStation®Move motion controller. “Disney Epic Mickey: Power of Illusion” for the Nintendo 3DS™ hand-held system is under development by critically-acclaimed developer DreamRift, in collaboration with Junction Point. The games are rated “E” for Everyone by the ESRB. “Disney Epic Mickey 2: The Power of Two” for the Wii U system is currently unrated by the ESRB.
Disney Interactive
Disney Interactive, one of the world’s largest creators of high-quality interactive entertainment across all platforms, is the part of The Walt Disney Company responsible for the global creation and delivery of interactive entertainment, multi-platform video games, and family-focused content across all current and emerging digital media platforms. Disney Interactive produces and distributes a broad portfolio of content from Disney Interactive Games and Disney Interactive Media. Products and content released and operated by Disney Interactive include blockbuster mobile, social and console games, online virtual worlds, #1 kid’s entertainment destination Disney.com and the #1 Family/Parenting portfolio on the Web.
Disney Interactive is the interactive entertainment part of The Walt Disney Company (NYSE: DIS).
About Junction Point
Junction Point is Disney Interactive’s Austin, Texas-based developer of console games with a focus on games where “playstyle matters.” Junction Point games offer strong, player-driven narratives, opportunities for problem-solving rather than puzzles, and choices with significant consequences. The studio’s goal is to tell stories with players, not to them, allowing each player to craft his or her own, unique experiences. Junction Point was founded in 2005 and joined Disney Interactive in July 2007. For more information on the studio, go to www.junctionpoint.com.
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