The Power of Possibility: The Blue Sky Process | D23: The Ultimate Disney Fan Event
Aug 15, 2026
The Power of Possibility: The Blue Sky Process | D23: The Ultimate Disney Fan Event
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0:09
Imagine
0:10
Blue Sky Studio has been the creative
0:12
birthplace of so many projects, but Blue
0:16
Sky doesn't necessarily mean no
0:18
turbulence. Let's take a closer look at
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how they bring projects to life.
0:30
>> Hello.
0:32
Hi.
0:35
How are there so many of you?
0:37
Well, it's so nice to see you. I'm
0:39
Thomas, and I'm a creative director.
0:41
>> And I'm Jillian, I'm a creative
0:43
producer. And we both work
0:45
in Blue Sky. We're going to talk to you
0:47
all about what we do in the earliest
0:48
early stages of any of our ideas.
0:51
>> Uh
0:52
you know, really Blue Sky is not only a
0:54
process at the very beginning of any
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project, but it's a group of people that
0:59
are dedicated to that work. Uh it's a
1:01
very small but mighty group of creative
1:04
directors, producers, coordinators, and
1:07
uh yeah, we get together all the best
1:09
creative minds around Imagineering and
1:11
really the ones in the company to come
1:13
together and kind of ideate on what are
1:15
the best possibilities of any guest
1:17
experience, um every possible aspect of
1:20
that, uh from food to roller coasters to
1:23
all the things that you know, we really
1:24
like to live in the what if space uh in
1:27
these early early days and kind of
1:29
explore an idea every possible which
1:32
way. And uh today we're going to take
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you through that process and share some
1:35
more recent things that have come out of
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Blue Sky.
1:38
And uh yeah, it's going to be super fun.
1:41
>> Well, in Blue Sky, uh we love a good
1:44
analogy, so please bear with us today.
1:47
Um I'm going to make a process
1:48
presentation fun, and we are going to
1:50
bring in
1:51
um the process of how an idea and a
1:53
story becomes a studio and turns to a
1:57
project, a thriving blossoming project.
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So, a big thing that our studio, as we
2:02
get to work in Blue Sky all day, is we
2:05
champion the early creative efforts to
2:07
start with as much data and information
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as possible. And we do this by
2:11
partnering with a lot of different
2:14
people across the company. Blue Sky
2:15
doesn't just sit in our own little
2:17
confines and come up with ideas in a
2:18
void. So, we work with our franchise
2:21
partners, with our business partners, we
2:23
talk to our partners constantly about
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what's going well, what's not going
2:27
well, and the guest experience. And we
2:30
are always looking at our creative
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leaders about what types of experiences
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they're seeing out in the world.
2:36
Um, and all of that, all these
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particles, bear with our analogy, they
2:41
are a big part of this process that come
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together to our Blue Sky little cloud
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and form a
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>> They form a brainstorm, really. And then
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it starts to rain. I don't think you
2:53
follow our analogy, but we we talk
2:55
>> about brainstorms. It's really the first
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place where we get to gather a whole
2:58
bunch of Imagineers together, and we
3:00
said, "Wouldn't it be fun if we do XYZ?"
3:02
And then we start figuring out really
3:04
product that kind of wants to take
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shape, and we bring people from every
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kind of discipline of over 150 some odd
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of their Imagineering, if it's
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estimator, construction manager,
3:14
creative director, story always, concept
3:17
artist. It doesn't really matter cuz we
3:18
like to champion good ideas can truly
3:20
come from anywhere. So, once we have
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hundreds and hundreds of sticky notes,
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sketches,
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little nuggets and seeds of ideas,
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whoop,
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hopefully
3:30
>> that seed becomes viable and begins to
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grow roots. Um, and we get really
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excited about the potential. So, we put
3:37
together a team, we keep nurturing it,
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growing that idea into a concept.
3:43
But as any good gardener knows, if we
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have other gardener friends out there,
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um, you need to learn how to tend to
3:50
these plants early on to get them to
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sprout. Some seeds need more water, some
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seeds need more light, some seeds need
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more nutrients, so we are constantly
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exploring the world and researching is
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the biggest part of our process.
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Um it is most important to play along
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the way, as you can see Thomas takes
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this very seriously.
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>> Very seriously about silly things. So,
4:13
how can we be expected to build things
4:15
for our guests if we're not willing to
4:16
do those things ourselves? So, we like
4:18
to play and climb around and end up in
4:20
places and sometimes in harnesses in
4:23
another country where we don't speak
4:24
their language. It's all about figuring
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out what kind of thing can inspire the
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next guest experience.
4:30
>> After we thoroughly research an area
4:33
that we're working in, of course then a
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seed maybe begins to sprout. We have the
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early
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um
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ideas that are coming into a concept.
4:46
But Thomas, we don't stop there, do we?
4:48
>> No, we never stop there. Especially
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these little baby plants need a lot of
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nourishment and a lot of tending to. So,
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now we need to ideate and explore every
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possible aspect about that idea, every
5:00
nook and every cranny, every type of
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thing. Does it have smell? Are we on a
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roller coaster? All those sorts of stuff
5:05
and we start to really explore them of
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kind of what are the ride systems? What
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emotion are we trying to tell with our
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story? Where's it going? What shape,
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what color, what texture? You know, what
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emotions are we trying to help the
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guests have? Is it for really, really
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little ones? Is it for the thrill
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seekers? And kind of where that story
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wants to go. So, it's a really exciting
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phase, but ideas at this phase are
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really, you know, they're tender.
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They're really kind of fragile, so you
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have to really think about that and
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sometimes toss them out, put in some new
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ones and kind of keep going. Just part
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of the creative process.
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>> And last but not least, Thomas, we can't
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just ideate all day. We need to test it.
5:45
>> No, sticky notes will only get us so
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far. So, now we get to actually test it
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and start prototyping stuff and starting
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to figure out whether there's a there
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there before we can start taking it to
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our partners and kind of go from there.
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So, a lot of the ways that we get to do
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that can be of various types of ways.
6:02
You know, sometimes you can bolt a bunch
6:03
of plywood together and put it on the
6:05
back of a truck and that becomes Seven
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Dwarfs Mine Train Magic Kingdom in
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Shanghai Disneyland. Or what we get to
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use a lot of today, like VR headsets,
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robot arms, or getting to work with our
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R&D and ride partners and getting to
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figure out things on trackless ride
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vehicle platforms, which really help us
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kind of do anything. You can choreograph
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those and start to figure out what the
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emotion and is it honestly is it fun,
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right, at the core of all of this. So,
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it's super fun to test all that stuff
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out cuz it starts to feel a little more
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real.
6:37
>> And with just the right amount of
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ingredients, a concept can begin to grow
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into something beautiful.
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But as any good gardener knows, for my
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gardener friends out there, please
6:48
excuse all of my love of plants and my
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analogies, but trimming and shaping is a
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big part of the process and with that
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leads to more blooms into a fuller and
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bigger projects. So, always at
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Imagineering we're looking at what are
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the most efficient ways to do things?
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How do we do things in a new way that
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maybe won't take as long or can bring
7:10
things to the parks faster and so that
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all uh
7:15
become these constraints that we
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actually embrace in Blue Sky and they
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become the building blocks for a project
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to flourish and create even more blooms.
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Um so then once we build and open what
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you get to we we test and prototype and
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create the idea, we then toss the
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bouquet off to the project teams and
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they take it from there and they're the
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ones that really build and establish
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what you get to experience in the parks
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all day.
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>> It's always a little bittersweet in
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being in Blue Sky when we hand off a
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thing that we love so much, but the
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project team's always add stuff that we
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never even got to think about and
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it's really quite amazing when you go
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and you send it away and then you come
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back and you're like, "You added that?"
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That's way better. It's really exciting.
7:58
>> All right, now enough with the plant
8:00
metaphors. Thank you for sticking along
8:02
through that process. But but now we're
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going to show you some actual projects
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that our team at Blue Sky has been able
8:07
to work on, champion, and get to the
8:10
parks over the past year or so.
8:13
So, Thomas, want to talk about some of
8:15
the first ones?
8:15
>> Oh, man. Yeah, let's talk about a couple
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things
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here at Walt Disney World where I live
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and spend most of my days and then also
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in Walt Disney World at Hollywood
8:23
Studios and over at Disneyland and Star
8:26
Wars Galaxy's Edge, we did a couple of
8:28
new kind of updates to existing guest
8:30
favorite attractions in really exciting
8:32
ways. One, the first one being Buzz
8:34
Lightyear Space Ranger Spin. Hopefully,
8:36
people have gone and seen it. It's the
8:38
first ever one of those kind of Buzz
8:40
Lightyear rides that we did in Magic
8:42
Kingdom.
8:43
We got to update the entire targeting
8:45
system of that attraction and it became
8:47
a huge hit and it's a thing that all
8:49
families can go and ride and who knew
8:52
that having untethered blasters was
8:54
going to be so different for us in Walt
8:56
Disney World, but we've seen a
8:58
tremendous guest lift and we got to
8:59
introduce a new character, who is his
9:01
buddy who's kind of your testing robot
9:03
in the beginning scenes and I really
9:05
love it. It's turned out amazing and
9:07
that team did such great work.
9:09
Another one that the Millennium Falcon's
9:11
Smugglers Run. I think Mark Rogan is
9:13
always a good thing. Hopefully, people
9:15
saw Rogan. He's back there. He's looking
9:17
for snacks. He's very cute. But we loved
9:20
all of that stuff and then we talk about
9:22
re-themes. Julian and I both got to work
9:24
on a couple of them.
9:26
This one is very near and dear to my
9:28
heart, which is Rock 'n' Roller Coaster.
9:30
We got to add the colorful and humor of
9:33
the Muppets and that was a really really
9:35
fun project of
9:37
you know, kind of giving this evergreen
9:39
rock band their due and they got to move
9:42
in down the street to Two Force Records
9:43
and it's honestly really funny and
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I'm super proud of that team.
9:48
>> Another recent re-theme we helped
9:49
shepherd Three Blue Sky. We don't just
9:52
work on attractions. Recently in Hong
9:54
Kong, Wayfinder's Table opened. This is
9:56
a Moana inspired restaurant. So, we were
9:59
looking at how can we bring new stories
10:01
and convert this space into something
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that is very vibrant and magical
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bringing new IPs to that part of the
10:09
park that didn't have.
10:12
And of course, of course, as Blue Sky we
10:15
think about the big expansions, what are
10:17
the new ride systems we're going to be
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developing, what are the new
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attractions, new lands and all of that.
10:23
But, we also look at every scale. So, of
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course, some of the new builds that are
10:29
going to be coming soon might not just
10:31
attractions. We help with the
10:34
ideation all parts of the resort. So,
10:36
there's going to be a new east esplanade
10:39
entry experience for the Disneyland
10:41
Resort and a parking structure to really
10:43
change that whole experience. So, that's
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something that we've been able to help
10:47
with that project team championing that
10:48
forward. And then of course, new builds
10:50
like the wonderful Coco themed
10:52
attraction coming to Disney California
10:53
Adventure which you all have seen over
10:55
here to our right.
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So, that is in a nutshell kind of the
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scope and scale of types of things that
11:01
Blue Sky works on. We're not just
11:03
working on what you would classically
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think of as the big Blue Sky ideas. We
11:08
work in every different facet and all
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sizes.
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>> We love all of it. I think the the ones
11:13
when we do re-themes are just they're so
11:15
fun cuz they come with such different
11:16
bumpers and I love running out of them,
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but I think the spirit of all of them is
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always the same. What's going to make
11:23
kind of the biggest impact for our
11:24
guests. Sometimes there's going to be
11:25
small things like a Space Ranger spin to
11:28
really giant things. So, I think every
11:30
part of them our Blue Sky team gets
11:32
be at the early early days and get to
11:34
bring in so many people and I love the
11:36
collaboration of it.
11:39
>> So, Blue Sky exists to keep evolving and
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imagining new things, constantly seeding
11:46
new things into our parks with new
11:48
magic.
11:49
>> And Blue Sky, we continue to ideate and
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celebrate
11:53
that a good idea can truly come from
11:55
anywhere and from anyone. You know, Walt
11:58
said it best that, you know, Disney will
12:00
never be completed. It will continue to
12:02
grow
12:03
as long as there's imagination left in
12:04
the world and we try to take that spirit
12:06
every day with what we get to do in our
12:07
studio. So, thanks for letting us talk
12:09
to you and have a good D23.
12:11
>> Thank you all. Have fun.
12:12
>> [cheering]
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